After the rig, the tool. This module takes you into Python applied to rigging: not to learn coding in the abstract, but to produce a first tool genuinely usable in production. It is the skill that sets a TD apart from a rigger, and the one that opens the most doors in studios.
For eight weeks, you are individually mentored by feature-film professionals. You start from basic syntax and go all the way to a complete IK/FK snap tool with its own graphical interface.
Module goal
Develop a first functional rigging tool in Python for Maya, applying development best practices (PEP 8, object-oriented programming), up to building a user interface with PySide.
What you will cover
You lay down the fundamentals of Python (syntax, variables, loops, dictionaries, functions, imports) while following coding conventions. You build a first tool that creates controllers at a selection’s position, then refactor that code into a class to discover object-oriented programming. You then develop the core of an IK/FK snap tool from a specification, before giving it a PySide graphical interface connecting the logic to the visual controls.
What you will get
An experience close to a real feature-film production.
Live sessions with a working mentor, in small groups.
Shots tailored to what recruiters expect.
A certificate of completion for professional training.
Guided by a feature-film professional
Jean-Marc Imele
Rigging Supervisor · Illumination Studio Paris
Rigging is the invisible framework that brings every character to life. Without it, no animation is possible. Jean-Marc has made it his specialty at the highest level of the industry.…
Filmography:
Despicable Me 2 · Minions · Despicable Me 3 · The Super Mario Bros. Movie
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