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Game Animation Fundamentals

The essential animations of games.

This first 8-week module lays the fundamentals of gameplay animation. You identify what sets game animation apart from film animation: here, responsiveness comes before the beauty of the movement, because players must instantly feel what they command.

After choosing your character (rig, moodboard, Character Bible), you produce your first gameplay animations: idle, walk, run, simple jump and light attack. Each one is integrated and tested in Unreal Engine as soon as it is created. The module ends with a polish pass to deliver a first coherent, functional portfolio.

Syllabus

What you will cover

This module transforms the way you look at animation: in gameplay, an animation only truly exists once it becomes playable. You start by defining your character’s identity (references, Character Bible), then animate, one by one, the building blocks of a responsive character that feels good to control.

The main topics covered:

  • The movement foundation: idle, walk and run designed for readability and responsiveness in game, not just for the beauty of the motion.
  • The jump: finding the right balance between anticipation and instant response to the player’s input.
  • The first attack: understanding the three phases of a combat action and how they feel, controller in hand.
  • The studio reflex: every animation is integrated and tested in Unreal Engine, before a polish pass that delivers a first clean portfolio.
Included

What you will get

Studio conditions

An experience close to a real feature-film production.

Live classes

Live sessions with a working mentor, in small groups.

Pro demo reel

Shots tailored to what recruiters expect.

Certificate

A certificate of completion for professional training.

Your mentor

Guided by a feature-film professional

Vanessa Ruffra

Vanessa Ruffra

Senior Character Animator Gameplay
Quantic Dream, Ubisoft

Vanessa Ruffra

Senior Character Animator Gameplay · Quantic Dream, Ubisoft

Video game animation is a craft of its own: where film can polish every shot, games demand interactivity, real time and the feeling of control. It is a demanding, technical…

Filmography:

Heavy Rain · Beyond: Two Souls · Assassin’s Creed · Ghost Recon · Prince of Persia

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