This 10-week module develops a complete combat system that is readable and satisfying to play.
Starting from the attack created in Module 1, you build a combo (second light attack, heavy attack), then the defensive animations (dodge, parry), hit reactions and death. Each step is integrated and tested in Unreal Engine, with regular polish and debug passes to keep the whole system consistent.
What you will cover
This is where your character comes alive under fire. This module has you design a combat system that is readable and satisfying to play, starting from the attack created in the first module and going all the way to a full confrontation.
The main topics covered:
- Offense: chaining attacks, building a combo and a clearly differentiated heavy attack.
- Defense: dodge and parry, where everything comes down to timing and feel.
- Feedback: hit reactions and death animation, to make every impact believable.
- Balancing: regular polish and debugging passes, until the combat runs smoothly.
What you will get
An experience close to a real feature-film production.
Live sessions with a working mentor, in small groups.
Shots tailored to what recruiters expect.
A certificate of completion for professional training.
Guided by a feature-film professional
Vanessa Ruffra
Senior Character Animator Gameplay · Quantic Dream, Ubisoft
Video game animation is a craft of its own: where film can polish every shot, games demand interactivity, real time and the feeling of control. It is a demanding, technical…
Filmography:
Heavy Rain · Beyond: Two Souls · Assassin’s Creed · Ghost Recon · Prince of Persia
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