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Locomotion & Motion Capture

AAA locomotion systems.

This 8-week module builds a complete, professional locomotion system based on motion capture.

You discover the mocap pipeline (acquisition, retargeting, cleanup, characterization) then produce the full set of locomotion animations: directional starts in walk and run, stops, turns, in-place orientations, banking and a full jump integrated into the system. Everything is integrated and tested in Unreal Engine for smooth, responsive omnidirectional locomotion.

Syllabus

What you will cover

A believable character is recognized first by the way it moves. This module has you build a complete locomotion system, on par with AAA productions, while introducing you to the motion capture pipeline as used in studios.

The main topics covered:

  • The mocap pipeline: acquiring, retargeting, cleaning then characterizing a capture to turn it into an animation with style.
  • Directional movement: starts, stops, turns and orientations that make navigation fluid in every direction.
  • Speed nuances: consistency between walk and run, up to body banking in turns.
  • The assembly: moving jump and integration of the whole system in Unreal Engine for responsive locomotion.
Included

What you will get

Studio conditions

An experience close to a real feature-film production.

Live classes

Live sessions with a working mentor, in small groups.

Pro demo reel

Shots tailored to what recruiters expect.

Certificate

A certificate of completion for professional training.

Your mentor

Guided by a feature-film professional

Vanessa Ruffra

Vanessa Ruffra

Senior Character Animator Gameplay
Quantic Dream, Ubisoft

Vanessa Ruffra

Senior Character Animator Gameplay · Quantic Dream, Ubisoft

Video game animation is a craft of its own: where film can polish every shot, games demand interactivity, real time and the feeling of control. It is a demanding, technical…

Filmography:

Heavy Rain · Beyond: Two Souls · Assassin’s Creed · Ghost Recon · Prince of Persia

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