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Combat

Combos, dodges and impacts.

This 10-week module develops a complete combat system that is readable and satisfying to play.

Starting from the attack created in Module 1, you build a combo (second light attack, heavy attack), then the defensive animations (dodge, parry), hit reactions and death. Each step is integrated and tested in Unreal Engine, with regular polish and debug passes to keep the whole system consistent.

Syllabus

What you will cover

This is where your character comes alive under fire. This module has you design a combat system that is readable and satisfying to play, starting from the attack created in the first module and going all the way to a full confrontation.

The main topics covered:

  • Offense: chaining attacks, building a combo and a clearly differentiated heavy attack.
  • Defense: dodge and parry, where everything comes down to timing and feel.
  • Feedback: hit reactions and death animation, to make every impact believable.
  • Balancing: regular polish and debugging passes, until the combat runs smoothly.
Included

What you will get

Studio conditions

An experience close to a real feature-film production.

Live classes

Live sessions with a working mentor, in small groups.

Pro demo reel

Shots tailored to what recruiters expect.

Certificate

A certificate of completion for professional training.

Your mentor

Guided by a feature-film professional

Vanessa Ruffra

Vanessa Ruffra

Senior Character Animator Gameplay
Quantic Dream, Ubisoft

Vanessa Ruffra

Senior Character Animator Gameplay · Quantic Dream, Ubisoft

Video game animation is a craft of its own: where film can polish every shot, games demand interactivity, real time and the feeling of control. It is a demanding, technical…

Filmography:

Heavy Rain · Beyond: Two Souls · Assassin’s Creed · Ghost Recon · Prince of Persia

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