This final 10-week module brings an autonomous enemy to life and stages a real player-versus-NPC confrontation.
You define your NPC’s Bible, assemble a game level, produce its locomotion and combat animations, then configure its behavior (navmesh, detection, basic AI). You then synchronize the player-versus-NPC combat before a final polish. The module concludes with the capture and editing of a professional demo reel.
What you will cover
The final module and true end-of-year project: you bring an autonomous opponent to life and stage a player-versus-NPC confrontation, then turn it into your demo reel.
The main topics covered:
- Thinking NPC: what technically distinguishes an enemy from a playable character, and its readability and optimization constraints.
- The playground: assembling a coherent level and the opponent’s complete locomotion.
- The behavior: navmesh, player detection and basic artificial intelligence connected to the animations.
- The confrontation: synchronized player-versus-NPC combat, final polish, then capturing and editing the demo reel.
What you will get
An experience close to a real feature-film production.
Live sessions with a working mentor, in small groups.
Shots tailored to what recruiters expect.
A certificate of completion for professional training.
Guided by a feature-film professional
Vanessa Ruffra
Senior Character Animator Gameplay · Quantic Dream, Ubisoft
Video game animation is a craft of its own: where film can polish every shot, games demand interactivity, real time and the feeling of control. It is a demanding, technical…
Filmography:
Heavy Rain · Beyond: Two Souls · Assassin’s Creed · Ghost Recon · Prince of Persia
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Book a call with the team, or request a free review of your demo reel.




