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NPC & Artificial Intelligence

Bring non-player characters to life.

This final 10-week module brings an autonomous enemy to life and stages a real player-versus-NPC confrontation.

You define your NPC’s Bible, assemble a game level, produce its locomotion and combat animations, then configure its behavior (navmesh, detection, basic AI). You then synchronize the player-versus-NPC combat before a final polish. The module concludes with the capture and editing of a professional demo reel.

Syllabus

What you will cover

The final module and true end-of-year project: you bring an autonomous opponent to life and stage a player-versus-NPC confrontation, then turn it into your demo reel.

The main topics covered:

  • Thinking NPC: what technically distinguishes an enemy from a playable character, and its readability and optimization constraints.
  • The playground: assembling a coherent level and the opponent’s complete locomotion.
  • The behavior: navmesh, player detection and basic artificial intelligence connected to the animations.
  • The confrontation: synchronized player-versus-NPC combat, final polish, then capturing and editing the demo reel.
Included

What you will get

Studio conditions

An experience close to a real feature-film production.

Live classes

Live sessions with a working mentor, in small groups.

Pro demo reel

Shots tailored to what recruiters expect.

Certificate

A certificate of completion for professional training.

Your mentor

Guided by a feature-film professional

Vanessa Ruffra

Vanessa Ruffra

Senior Character Animator Gameplay
Quantic Dream, Ubisoft

Vanessa Ruffra

Senior Character Animator Gameplay · Quantic Dream, Ubisoft

Video game animation is a craft of its own: where film can polish every shot, games demand interactivity, real time and the feeling of control. It is a demanding, technical…

Filmography:

Heavy Rain · Beyond: Two Souls · Assassin’s Creed · Ghost Recon · Prince of Persia

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