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Vanessa Ruffra
Video Game Animation

Vanessa Ruffra

Senior Character Animator Gameplay · Quantic Dream, Ubisoft

Video game animation is a craft of its own: where film can polish every shot, games demand interactivity, real time and the feeling of control. It is a demanding, technical and highly sought-after discipline. It has been Vanessa’s specialty for 17 years.

She has worked on twelve AAA productions at Quantic Dream and Ubisoft, including Heavy Rain, Beyond: Two Souls, Assassin’s Creed, Ghost Recon and Prince of Persia. Major titles where the quality of gameplay animation directly shapes the play experience of millions of players. Today, she passes on this expertise to studios and animators through her company AniMotion, helping them progress and master the specific constraints of video games.

Working with Vanessa means learning animation from someone who masters a side of the craft few courses truly cover: real time, the gameplay loop and technical constraints. She passes on the sense of movement and weight, but also the production logic specific to video games, the one that opens the doors of major studios.

Filmography:

Heavy Rain · Beyond: Two Souls · Assassin’s Creed · Ghost Recon · Prince of Persia

Productions

Games Vanessa Ruffra has worked on

Jaquette de jeu vidéo, filmographie de Vanessa RuffraJaquette de jeu vidéo, filmographie de Vanessa RuffraJaquette de jeu vidéo, filmographie de Vanessa RuffraJaquette du jeu vidéo Heavy Rain (Quantic Dream)Illustration d'animation 3D, support de cours Bouncing BallAffiche de film, filmographie de Vanessa Ruffra
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